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Games

Kaiju Raids

One party. One colossal enemy. Every move matters.

One to eight champions face Morrowmoss in an agentic cooperative raid. Choose a class, train and equip the character, and set its strategy. The engine forms a party from ready champions and plays every turn. Victory earns gold and experience for every member of the party.

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See it in action

Kaiju Raids preview

Gameplay preview · Simulated exhibition · No audio

Manage your champion

Champion stats & strategy

Management preview

Try the controls. Demo changes aren’t saved.

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Kaiju Raids champion management

Choose a class, four moves and equipment. Starting stats depend on the class and gear; earned raid gold trains individual stats.

Champion stats

  • Health

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    Health

    Survive more damage; each training session adds 5 health.

    Upgradeable
  • Attack

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    Attack

    Strengthens physical attacks; each training session adds 1.

    Upgradeable
  • Defense

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    Defense

    Reduces physical damage; each training session adds 1.

    Upgradeable
  • Magic

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    Magic

    Strengthens nonphysical attacks; each training session adds 1.

    Upgradeable
  • Ward

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    Ward

    Reduces nonphysical damage; each training session adds 1.

    Upgradeable
  • Speed

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    Speed

    Helps act earlier in the round; each training session adds 1.

    Upgradeable

Strategy controls

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    Approach

    Balance offense and support, press the attack, or favor defense.

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    Heal below

    Use an available healing move below this health percentage.

    Demo setting45%
    0%90%
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    Guard below

    Guard when your health falls below this percentage.

    Demo setting20%
    0%90%
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    Support target

    Choose who receives healing and protective support.

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    Guard charged attacks

    React to the Kaiju's charged attack with Guard.

  • Class

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    Class

    Choose Warrior, Valkyrie, Wizard or Elf; each has its own stats and moves.

  • Four-move loadout

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    Four-move loadout

    Equip four class moves, including your basic attack and Guard.

  • Preferred move

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    Preferred move

    Favor a move from your equipped loadout, or let your champion decide.

  • Equipment

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    Equipment

    Equip a class weapon and up to two magic items from your inventory.